Why does Fantasy lose money in dart sports? Revealing the deep logic of the game’s economic system
Recently, the topic of "losing money on darts" in "Fantasy Westward Journey" has aroused heated discussion among players. Many players have reported that the income from dart missions is far lower than expected, and there is even a phenomenon of "increasing luck and losses". This article will analyze the reasons behind this phenomenon based on hot discussions and data from the entire Internet in the past 10 days.
1. Comparison of basic benefits and costs of dart transport tasks

| project | Value (game currency) |
|---|---|
| Basic reward for a single dart game | 5,000 |
| Escort car maintenance costs | 3,000-8,000 (depending on the extent of damage) |
| Robbery incident probability | 30%-40% |
| Average loss in banditry incidents | 2,000-5,000 |
| Time cost (10 minutes/time) | ≈15,000 (compared to other tasks) |
As can be seen from the table,Actual net income may be negative, especially when encountering banditry incidents, players need to pay additional repair and ransom costs.
2. Player actual measurement data statistics (sample size: 100 dart games)
| result type | Number of occurrences | average return |
|---|---|---|
| No event completed | 62 | +3,200 |
| Encountered robbers | 38 | -1,800 |
| total average revenue | +1,156/time |
Note: This income does not include time cost. If converted into hourly income (approximately 6,936), it is much lower than running a business (15,000+/h) or division tasks (12,000+/h).
3. Analysis of official design intent
1.Economic control measures: Prevent the rapid expansion of game currency by limiting the income from low-threshold tasks. A recent economic system update revealed that the studio was using scripts to bulk ship darts, causing the currency to depreciate.
2.risk balancing mechanism: High-risk tasks (such as betting on high-end darts) have higher theoretical returns, but require players to form a team and invest more resources, which is in line with the social design logic of MMO.
3.Gameplay guidance: Through income comparison, players are encouraged to try more complex gameplay (such as dungeons and gang missions) to improve game content utilization.
4. Suggestions for players’ coping strategies
| Strategy | Expected earnings increase | Applicable conditions |
|---|---|---|
| Team escort (more than 3 people) | 40%-60% | Reduce losses from banditry incidents |
| Choose Chenshi/Zishi luck dart | 20%-30% | During the period when the bandit refresh rate in the game is low |
| Combined with the "Escort Agency Reputation" buff | 15%-25% | Relevant achievements need to be completed in advance |
5. Optimization predictions for future versions
According to the historical adjustment rules of the development team, the following measures may be taken:
1. IntroductionDynamic income system: The basic rewards are adjusted according to the economic status of the server. Data collection is currently being carried out on the test server.
2. increaseGuarantee mechanism: Receive compensation rewards after consecutive failed dart games, similar to the "guaranteed" design commonly used in mobile games.
3. OptimizationRobbery incident gameplay: Change the simple money deduction to a small PVE battle that can be counterattacked to make it more interesting.
Conclusion: The phenomenon of losing money in dart sports is essentially a manifestation of the self-regulation of the game's economic system. Players need to pay attention to official announcements and flexibly adjust gameplay strategies. As one veteran player said: "In dreams, there is never a business that is guaranteed to make a profit, only businessmen who know how to adapt.".
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